![]() ![]() (6) is the same because of the next topic. The latest Tweets from PulsarX Studio "#Magic #hat #icon #gamedev fixedDeltaTime,0,0) Note that you need to zero the velocity on the next FixedUpdate frame to stop the rigid body. ![]() Particle System is a great addition to your Unity toolkit, it can drastically improve Look and feel of your game. Let us do the heavy lifting while you focus on what matters: Making games. Right-click on the assets, Select Import the asset. Unit圓D – 2D Games – Pixel Perfect 2D Game. Click Object then Cell Fracture to enable the script. This asset is in a alpha and will be discounted for 30% until further notice. AddExplosionForce as far I remember and i want to. MovePosition (newPosition) and apply the explosion force with. But… If you literally ONLY want to remove the last force you added, you could do is: Store the current velocity before you add your force: Vector3 oldVelocity = rigidbody. HI all, I'm trying to simulate an explosion (2D) and for that i'm using Physics2DServer directly, so far I got: What i want is to apply forces or impulses at specific position. ![]()
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